Advanced: Magic Plants

Plants are use before or during battle to increase your stats by the effects mentioned in the columns below.

They can only be used once and then are out of their effect power and only work inside a battle and the effects are not permanent.

Items that mention "one turn" actions mean that, the effects of the plant's "power" only work for one turn and after that, the plant cannot be used again. Other plants, once activated, last the remainer of the battle.

Whenever you start a battle, you must post that your creature has the plant, something like "Ajeya uses the Carrot" or "Ajeya has a Carrot with her".

When you use a plant on a turn, you can still attack on that turn.

Plant Picture Effects
Carrot +10 Speed
Day Flower +10 Damage to all "Light" type attacks (and any derivative) for one turn.
Garlic No damage from any "Dark" type of attacks (and any derivative) for next turn.
Ivy Opponent is unable to attack on next turn.
Mint +10 Defense
Nightshade +10 Damage to all "Dark" type attacks (and any derivative) for one turn.
Olive Branch Forces the opponent to use non-damaging attacks for the next turn.
Potato +10 Damage to all "Earth" type attacks (and any derivative) for one turn.
Poppy Puts opponent to sleep; opponent must flip a coin each turn, heads, the Naisuk stays asleep, tails the Naisuk wakes up; if it wakes up that turn, they must wait until the next turn to attack
Rose +1 Level Cunning (if your creature attacks twice every 5 turns, it can now attack twice every 4 turns); if eaten during battle, next double attack turn falls one turn earlier than would have been, then new Cunning comes into effect
Wood Sorrel +10 Life Points